Archiv der Kategorie: News

KiO 9 Update Preview 1



Welcome to another issue of …

Nope.

Today it’s time for the very first preview of the next large update which is scheduled to come to your devices mid of june.

We do this because for some feature changes it is vital to know about them as early as possible. And this is definitely the case for:

Specialists Re-vamp

First question first: Why do we even touch the specialists? Aren’t they working properly?

Well, mostly. But first of all, the specialist’s abilities are not very transparent. Yes, they are documented properly in the Wiki, but you cannot directly see inside the game how specialists work. And this is going to change.

KiO 9 will mark properly positioned specialists on the setup screen. And the specialist rating will be just the number of players marked that way. (Obviously, this does not apply to superstitious players, as their ability counts towards their strength independent of their position, and they also never count towards the specialist rating).

Of course the match analysis will also be changed slightly to cover this change, because the new specialist rating can have values from 0 to 11 while the current can only reach 5. Also, specialists who would do something, but not as much as they could, will not be marked and not counted towards the specialist rating.

Two examples should help to understand how this works.

If you have a crossing specialist but only a header specialist in your defense, but not in your offense, the crossing specialist will NOT be marked or counted. While it can happen that he plays a crossing to your center back header who then could score a goal, this is rather rare compared to the situation where you have offensive headers.

Also, if you have an ace specialist in a non counter formation (not 541/4231), he will not be marked as positioned correctly. Yes, playmakers like to play deadly passes to aces, but those don’t get any bonus when shooting on the goal. So this is clearly inferior compared to having a superstitious striker with reasonably high bonus.

The new, completely transparent specialist rating will also allow us to introduce new specialists without changing the rating formula, as they simply count 1 if positioned correctly (which you will be able to see in your setup) or 0 if not. And we use this option to introduce the…

The Hammer

We are introducing the Hammer as central back and def midfield players only. He will be able to fire long shots towards the goal, but mainly when playing defensive formations 343/352. This significantly improves those formations when playing 541/4231, as they often have problem to score enough goals to win. We know that this used to be frustrating, so we’re gonna change it.

While we’re at it, we are also slightly modifying…

The Cat

But why? Isn’t the cat great and perfect? Yes, he is. He is so great that each team has one. And that’s exactly the problem. If each team has the same goalkeeper, it makes no difference. No strategic options. No use of synergies. Same setup also means more random influence. So we’re going to make the cat weaker and this will make the superstitious goalie playable, if you have enough mascots or boosts. It’s important to understand that we change the cat to reduce random. Also it’s important to understand that this change can have influence on prices on the transfer market, or on your decisions which player to fetch when you activate your next rookie contract. This is exactly why we communicate this change so early. Now you’ve plenty of time to think about possible changes to your strategy before the change becomes effective.

Spring Cup

Now, enough words, let’s join this weekend’s Spring Cup! Win presents for 1st and 2nd place, and have fun playing!

And while you’re at it, we are going to work on the update. Seeya!

KiO Week Season 392: Announcing Kick it out 9.0



Our game celebrates 8th birthday (of version 1.0) this month, and next month the world championship in Russia is going to start. That’s a perfect time to release a great large update, KiO 9.0!

We cannot unveil the details yet, but we can promise many new features like new buildings, improvements to the simulation, tournament systems and much much more.

Until then, let’s keep this message short, so we’ve more time for programming 🙂

KiO Week Season 391: Update Time



Welcome to another issue of KiO Week! Of course our main topic this week is the new update which will be released this sunday. Here is a list of the improvements:

– On the occasion of the update, you receive 3 free ruby for each pack purchase from friday (12 CEST) until monday (24:00 CEST).

– new Icon for „saved in any setup“. So even if a player is not currently setup, but part of any setup saved with the assistant coach, you can see that easily.

– Vibration shortly before league matches and first round tournament matches (can be switched off on the profile screen)

– Bugfix: Enlightenment boosts work for players with strength 100

– Bugfix: Missing Season numbers added to list of previous clan champions

– you are not forced to go the the before match screen if you are just looking at your opponent’s team screen

– Allowed number of teams per device reduced to 5 due to recent farming abuse

– Bugfix: removed wrong information of the personal assistant insisting your setup is faulty but it isn’t

– If you miss a league or tournament match, the KiO icon on the Android launcher screen shows a red round „1“ (works on most devices)

– After bankruptcy, to refurbish decayed buildings, you can use a single new special worker from the premium shop to repair everything including the stadium in one step.

As promised, the update after this one will bring more important improvements. Furthermore, in June we will have the yearly KiO world championship. So, we’re still pretty much alive, don’t believe people telling you the opposite. See you in the game!

KiO Week: Season 390



Welcome to this issue of KiO Week – and it’s update preview time!

The next update will come on April 29. It’s not a large update (the next one will be). In short, here are the new features:

– Players currently not in your setup, but saved in any assistant coach’s setup, are marked with a new icon

– For newbies with eh … problems with their cash flow, so-called bankruptcy, there will be a new repair worker in the premium shop who repairs all buildings in one go. This worker does nothing on building sites of new buildings!

– Vibration alarm before tournament, league and cup matches (in tournaments, only before the first round match). This allows you for example to join a tournament, then put your device into your pocket, and as soon as you feel the game (ha ha) you know the action kicks off. Also the vibration reminds you about your league matches. This feature of course can be turned off in the profile screen.

KiO Week Season 389



Oh, no! It’s friday the 13th! Day of bad luck or at least you might believe so. Now, let’s beat that dump random generator this time!

This weekend (starting friday around 8 UTC), you get a free training camp item for each lost surprise match, of course worth 13 strength points each. That will make you feel better and survive the bad luck day.

You know all that stuff: penalties in minute 97 (Real), defenders suddenly forgetting how to defend (Leipzig)… who needs surprises like that?

Well… football does.

Have a great weekend!

KiO Week Season 388



Did you open all eastereggs? If not, so if you have extra eggs, don’t worry: Those will vanish tonight automatically. You can see the validity date of any inventory item if you tap it in your inventory.

I am sure you all noticed that the clan championship has changed in the way that in the last four weeks we had four different winners. So obviously very motivated managers are indeed able to fight for and win the clan championship, be it with a new joint clan, which is of course totally okay.

Have a great weekend!

KiO Week: Happy Easter!



This weekend season 387 will end propably with a great clash in the clan championship, as the new fusion clan JVP battles many-times-champions GVV for the title. And then, there’s of course the Easter Special!



From friday, 10 CEST, until monday, 22 CEST, we will hide easter eggs in the game, or, to be more precise, in certain play actions. You’ll have to find them and collect them. On saturday and sunday, the secret location will change to somewhere else! But we’re sure you’ll collect many many colourful eggs. Whenever you have 5 eggs of one sort, you can activate them in your inventory to get a free item. The egg’s colors vary by rarity, so the golden and striped ones are only rarely found. For example 5 of the striped eggs give you one platinum specialist player contract, so you’ll want to find as many as possible!

Additionally, you get 3 free extra ruby for each pack purchase until monday evening.

Before you start searching for eggs, we’d like to announce the next large update for june this year. You know we’ll celebrate our game’s 8th birthday end of may, then we’ll have the KiO Team Worlcup and of course there’s the real world cup this summer – enough reasons for an exciting update with great new elements, we’re sure you’ll love them. So stay tuned, more on this is to come soon!

A last message from our developer section: The match analysis result „no defensive header“ now actually works at last. We managed to hunt down this bug. So now if the analysis thinks the match result has been influenced by this fact, it will be displayed.

KiO Week: Season 386



Welcome to another episode of KiO Week.

The clan championship looks close, as currently GVV and BMC battle for the win. Of course the leagues aren’t finished, so the best is yet to come.

Onehundred

You propably remember that we had specials previously where anonymous offers of players with strength 100 popped up on the transfer list. We know that quite some players liked those specials (while others simply do not have the cash to buy them), so we are totay making this a permanent feature (until further notice). This means, that starting today, titan specialists with strength 100 will show up on the transfer list randomly, roughly twice a day. Go and get them!

KiO Week: Season 385



Welcome to another issue of KiO Week !

Today we’ll focus on shot qualitites, but before let’s have a look at this weekend’s special: Ah, right, you’ll get 3 extra ruby for each pack purchase!

Now, as you propably know, shot qualities are derived from player strengths. Whenever a player shoots, the shot strength is a number below or above his strength, and on average it’s exactly the strength. That said, there are some modifications. Players on other positions than attackers get a malus. Players with low morale also get a malus. But how to get a bonus?

First, there’s the obvious one: Increase the player’s strength. Either with a boost item or, for superstitious players, using mascots. A striker with strength 120 will produce shots with strength 120 on average!

Second, there are two scenarios where the player gets a bonus: Header specialists get a bonus when fed with crossings. There shot quality also is position independant, so a center back header can also have a high shot strength. And conter ace specialists get a bonus when they finish a counter attack. Note that this bonus is NOT granted during a normal shot. This even applies to shots after deadly passes by playmakers. As you know, playmakers mostly try to reach aces, but the only bonus is that there is no interference by a defender. A playmaker passing to a superstitious striker with high bonus is a good example.

Now, we wish you many great goals!

KiO Week: Season 384



Welcome to another issue of KiO Week, and this week is a close one, especially in the clan championship, where VKV currently is in the lead – but most championships are not finished, so be aware of GVV being only 200 points behind.

You might have noticed that we currently have a troll – a user who constantly registers new teams with well known names (from both reality and the KiO world). Actually he is already banned, but he keeps changing his device ID, so we need to ban him again once he does that. We have no idea what his intent is, but of course you can trust us that we keep such guys out of the game.

News from the simulation

There has actually been a small change which we introduced for testing purposes but it turned out it works well, so we gonna keep it. It’s all about crossing and playmaker specialists. Those guys kept playing crosses and passes even if their team was in the lead as if no goals would have been scored so far. We now aligned this behaviour to that of all other players. This means that once you are in the lead by a couple of goals, say 4:0 or 5:1, the number of crossings and deadly passes played is decreased. This avoids very high results like 7:0 or 8:0 which were actually way too high. Note that close games are not affected at all, only a couple of very high results will vanish.