Today the September Update will be released. The Player Council presents you the following changes:
The limited specialist for september is the Fitness Freak Crossing specialist who loses no energy when playing (ohne during training).
For the won nations cups platinum medal, only 100 instead of 250 are required. This change is already online. Teams with won nations cups between 100 and 249 already got their medal.
Your kind assistant now checks ticket prices before each match (starting with level 48) and if she thinks that the prices are too low, she changes them and sends a kind message.
All changes have been designed and decided by the player council. You can contact them for feedback or suggestions any time.
Recently, many changes have been implemented by the Player Council. With this KiO News, we would like to look back briefly at the changes made so far, explain the reasoning behind them, and outline what is coming in the near future.
First of all, we want to explain the reason for so many changes in such a short period of time. Every single member of the Player Council brought forward topics that needed to be discussed, evaluated, and ultimately addressed. We all agreed that one of the biggest problems is the enormous difference in strength between power gamers and casuals.
In the past, teams that have been playing for years—sometimes for over a decade—were able to save up hundreds of billions on their accounts. While the introduction of the Titans decreased the amount of KiO-$, it also made teams increasingly stronger. Combined with teams that regularly buy packs and teams that snatch up every limited specialist from the transfer market within seconds, managers were able to build teams so powerful that casual players no longer stood a chance. This assessment was shared by many managers who repeatedly brought this issue to our attention.
Our first official action, however, was of a different nature. We restricted the Youth Idol Counter Ace (JA). We considered this step urgently necessary, as some teams were exploiting this limited specialist by fielding 11 of them in Clan Cups. Naturally, they lost every match, but they also generated 11 talent points per game. That can amount to over 100 talent points a day. Since this kind of „management“ has nothing to do with a football manager game, we put a stop to this exploit.
Our next action was to prevent the transfer of limited specialists. This was partly in response to the exploitation of the JAs (as we do not want a repeat of that situation), but also partly in response to teams with multiple strength specialists who overrun their opponents through pure strength, without any tactics or management skills. Thanks to this change, we can now introduce limited specialists in the future that previously could never have existed, as having more than two of these specialists per team would have completely destabilized the game’s balancing.
With the changes made so far, we have already taken a step toward reducing the gap in strength. However, the problem remained that teams with limited specialist training could still have a massive advantage over other teams at any time. Here, too, we wanted to find a way to keep strength specialists useful, but not unfair. We agreed on a strength cap. Because this requires a certain lead time to prevent compensation claims for purchased packs, we have only announced this change so far and have not yet implemented it.
The final cause of the enormous differences in strength is the Titans. Over time, we have seen that they are a good and sensible way to drain accumulated money from player accounts—an effect that the campaigns unfortunately failed to achieve. We want to maintain this effect, but we also want to level the playing field a bit more in terms of strength. Therefore, we finally agreed to reduce the maximum strength of the Titans from 110 to 105, while keeping the maximum price the same. This way, managers who have saved up a lot of money can still buy an advantage over other teams, but at the same time, the advantage is not so overwhelming that a victory is guaranteed.
We have received a lot of feedback—especially regarding the price adjustments. We take your feedback very seriously and discuss it regularly within the Player Council; both positive and negative feedback (at this point, we want to explicitly mention again that we represent the entire KiO Community and every piece of constructive feedback helps!). An important point that has been brought up several times, and which some of you might be wondering about, is why we haven’t launched a survey yet. We would like to briefly explain why we didn’t start with a survey for this. We perceived the gap in strength as the most critical problem—one that not only needed to be solved, but solved quickly. Furthermore, there were numerous ideas on how to tackle the issue and exactly how strictly strength should be capped, for example. If we had conducted a survey for everything, there likely wouldn’t have been any changes until autumn. Therefore, as the Player Council, we decided to push forward with the adjustments that have already been implemented and those that have been announced.
However, because we do listen to your feedback, we want to launch a survey to gauge your satisfaction with the changes made so far. Since the price adjustments and the strength reduction of the Titans still need time to reflect in the actual game, we deliberately want to wait a little while before putting out this survey. Ultimately, the purpose of the survey is to evaluate the actual impact on the game, not to gather speculation on how the game might change. So, you can expect a survey in a few weeks. Of course, we are more than happy to receive any feedback in the meantime—either via the KiO Chat or by email at spielerrat@ludetis.de.
If the overall satisfaction turns out to be negative, further adjustments can always be made, or some changes could even be reversed. Please keep in mind, however, that the restriction on limited specialists is exempt from this. That adjustment has already been announced, and managers currently using their strength specialists are only doing so because a strength cap will soon be applied to them. Reversing this specific adjustment retroactively would be unfair to those managers.
We hope that this KiO News has created more transparency regarding our decisions. We look forward to your continued feedback. Stay tuned for the next KiO News video on YouTube, where the Player Council will introduce itself!
Group 2: -BH- ESV Lokomotive Borussia, -DS- 1. FC Rot Weiss Cuxhaven, 1FC Augustin Kickers, NEO FC Biershot Bielefeld, -BF- Eintracht Mario, GE 04 FC AUSTRIA 67 (6)
To ensure fairness and fun for everyone, we, the Player Council, have collectively decided on the first two important changes:
1. Cap on the „Youth Idol Counter Ace“
The Change: The effect is now limited to a maximum of 3 talent points per match. The conditions (in which leagues/cups it is active) remain completely unchanged.
The Reason: In practice, it became clear that the effect in its original form was simply too powerful. To prevent massive farming of talent points and to maintain the game balance, an adjustment was necessary here.
2. Transfer limitation for Limited Specialists
The Change: If Limited Specialists are placed on the transfer list, their specialization will be irrevocably lost after the update! To protect you from accidental losses, an additional safety prompt will be implemented beforehand. Same is valid for scout transfers or firing a player.
The Reason: Normally, every manager can only generate two Limited Specialists per month. Due to the previously unregulated transfer market, however, these actually very rare players accumulated extremely in individual teams. This severe imbalance understandably led to a lot of frustration within the community. To restore equal opportunities, we have decided on this regulation.
We are convinced that these necessary steps will make the sporting competition in Kio fairer for everyone again.
Ihr habt die fünf Mitglieder des Spielerrats für die kommenden 12 Monate gewählt (in alphabetischer Reihenfolge):
André (SaXonS HaLLa)
Dennis (2. FC Quaggy)
Dominik (Merci FC)
Matthias (Eurofighter 1904)
Thomas (Padertaucher)
Hier die genauen Ergebnisse:
ABrakooo (Schwarz -Gelbe- Dampfwalze) 3 Stimmen
André (SaXonS HaLLa) 29 Stimmen
Bernd (bnmfjiu.bu) 7 Stimmen
Chris (Karlsruhe) 2 Stimmen
Dennis (2. FC Quaggy) 16 Stimmen
Dogan (Zorro) 4 Stimmen
Dominik (Merci FC) 20 Stimmen
Gerd (Westfalenteam) 6 Stimmen
Markus (1FC Augustin Kickers) 5 Stimmen
Markus (Sohn Lotte) 2 Stimmen
Martin (Don Martin Soccer) 12 Stimmen
Matthias (Eurofighter 1904) 23 Stimmen
Thomas (Padertaucher) 25 Stimmen
Tiziano (Lampogol) 11 Stimmen
Umi (Vélodrome City FC) 3 Stimmen
Der Spielerrat wird in Kürze seine Arbeit aufnehmen und dann auch für euch erreichbar sein. Alle Infos findet ihr dann auf der Seite des Spielerrats: kick-it-out.de/spielerrat
As you know, over the past years many innovations, measures, and changes to the game have not always met with unanimous approval within the community. Often not even when decisions were made on the basis of majorities in votes. Time and again we have been accused of not actually playing the game ourselves and having no idea what the community really wants. That’s why we believe it’s time to put the further development of the game into the hands of fellow players – into YOUR hands – because as we always say: It’s YOUR game. We now want to implement this to its logical conclusion. Therefore, we are establishing a Player Council on our game’s 16th birthday.
All interested players can apply for the Player Council until June 6th. After that, an election will take place. The five candidates with the most votes will form the Player Council and immediately assume responsibility. Ludetis reserves only a veto right for itself. We intend to use this only in cases where obviously business-damaging decisions are made or when decisions contradict current voting results. The second and final limitation is that only limited development time is available, because the actual coding must of course continue to be done by Ludetis (the Player Council has no access to source code). There will be informal consultations for this – i.e., Ludetis will provide an effort estimate on request, and then the Council can decide whether or when a change will be implemented. Of course, the Player Council and its teams will receive no advantages in the game – no compensation, no insight into internal data or server protocols, and no access to admin tools that can be used, for example, to assign packs or items after critical errors.
How the Player Council reaches its decisions is entirely up to it. The same applies to communication. This can take place in the internal forum or in any external chat groups to which we have no access. Ludetis will not interfere (but of course will provide the best possible information on request regarding technical feasibility or other parameters). We assume that the Player Council will not look to its own advantage but will keep the future of the game as a whole in mind. Logically, it would otherwise be voted out again in the next election. To ensure this possibility, there is initially a probationary period of three months. Generally, however, the Player Council will be elected for 12 months (always in May/June, so immediately after the KiO birthday and before the KiO World Cup). In case of serious misconduct, Ludetis (or the Player Council itself) can call for new elections or – if things don’t work out in the long run – dissolve the Player Council again. In that case, however, Ludetis would not resume further development; instead, there would be none at all.
By now transferring full responsibility for further development to YOU, we certainly do not want to wash our hands of innocence if something goes wrong. Rather, we believe that you, as a long-standing community, deserve this responsibility and are capable of assuming it – and that you will do it better than we did.
Anyone who would like to stand as a candidate should simply send an informal email to the known support address. Please include your exact team name, your first name or a nickname (surname is unnecessary) and come up with a catchy sentence to advertise yourself. This information will then be published shortly on the Player Council page (https://kick-it-out.de/spielerrat/).
Fair Play Note: Of course, players who do not speak German are also permitted to vote and be elected. How the Council deals with this is their matter. There are translation apps or one can discuss directly in English – everyone should be able to do that.
This information is being released in parallel in German and English. The Player Council page on the homepage is initially only in German, however. The page will be kept as up-to-date as possible, so check back often.
It would be nice if the Player Council introduced itself shortly after the election, for example in a self-written text that we would post like this one here, or in the KiO News video at the end of June on Youtube. But this too – like everything else – we leave confidently to YOU.
We wish you, us, and the game that this is the right decision.
Some time ago, we jointly concluded that the existing rules for yellow cards are unfavorable or even confusing, mainly because you are still considered to be on probation even after a card has been removed. This is not transparent and, if it applies for years, it is also unfair—minor offenses should be allowed to lapse, as we all grow older and wiser and should not be punished more severely for sins committed long ago. On the other hand, we often hear that yellow cards are “irrelevant,” i.e., apparently not effective enough. Therefore, after extensive discussion, we have come up with the following new rules:
Yellow cards are now valid for 90 days.
After the warning period has expired, the card and the penalty disappear completely.
If you receive another warning during the 90 days, the team will be suspended for 3 months with a yellow-red card. After this period has expired, these cards and the penalty disappear completely.
If another rule violation is committed during the yellow-red warning period, the team will be suspended immediately. As before, it will be possible to start again with another team after 6 months. Similarly, second teams will be suspended immediately in the event of multiple violations (as before).
Regardless of this, a lifetime ban may still be imposed on a user for particularly serious violations of rules, customs, or terms and conditions.
In order to implement the new card rules properly, we have today carried out a yellow card amnesty, i.e. as of today, all yellow cards have been deleted and expired, so all teams (except those banned with a red card, of course) are now back to square one. We are confident that these measures will contribute to improving fair play. We would like to thank all our fair players!
The big annual update KiO 26 will be released at the end of November/beginning of December!
We have already incorporated some of the changes you requested in the survey. You can expect the following new features:
Revision of tournaments
Starting in December, major tournaments (Universe Cup, Galaxy Cup, etc.) will also be held on a weekly basis in normal, tactical, and weak tactical modes.
The U21 Cup will become the U23 Cup so that more teams can easily field a suitable team, while the rewards will be adjusted slightly downward.
Sub-Amateur and KiO Cups will be merged (i.e., only one each instead of A/B/C).
For self-organized tournaments, a selected name (e.g., “Clan Clash”) and a selectable trophy can be set, which the winner will then find in their inventory.
There is a new medal for participating in tournaments organized by other teams.
Further improvements to your own tournaments will follow in the new year!
The Player Agent
There is a completely new game element, the Player Agent.
There will be different types of Player Agents, initially two:
Top Platinum Player Agent (in packs)
Limited Specialist Player Agent (in the Ruby Shop)
Player agents replace certain player contracts and the option to recruit limited specialists with the scout. When activating player agents, you can select the position of the desired player (for current limited specialists, of course, only “suitable” ones). It is important to note that the use of player agents is limited to once per season (Top Platinum) or once per month (Limited Specialist). This is achieved by the “used” agent remaining in the inventory until the deadline and blocking the activation of another agent of the same type. With the Limited Specialist player agent in the Ruby Shop, it is possible to obtain limited specialists even without purchasing packs! This is no longer possible with the scout as you know, because it was not so easy to limit it there.
More exciting types of player agents will be released in the new year!
Restructuring of packs
As you know, we have never increased the prices for packs, and we are not doing so now either, so they will remain at a pocket money-friendly 99 cents – but we too are affected by inflation and rising costs. We therefore ask for your understanding that, for the first time in many years, we will be making a slight adjustment to the pack contents on December 1.
The Season Pack will have slightly less content (e.g., no more limited specialist training, the Top Platinum Rookie Contract will remain), but it will be available for purchase 4 times a month instead of 2 times which better fits the name „season“ pack.
The previous Platinum Player Pack will be converted into a Monthly Pack, which can only be purchased once a month and includes (among other things of value) the World Star and limited specialist training.
The contents of the remaining packs will be slightly reduced.
Multiple accounts/teams will be forbidden
From December 1, it will be prohibited to use more than one team. Technically, when you log out and log in to another team (with a corresponding warning), one team will be automatically deactivated so that you can no longer log in to the old one.
We are aware, of course, that this rule can be circumvented, e.g., by using two different devices. It is technically impossible to reliably determine whether two teams are controlled by the same person, and Google even prohibits attempts to determine this as a violation of privacy. Nevertheless, the ban applies, and if we detect a violation of the rule, the main team will receive a yellow card and the second team will be suspended indefinitely. According to a survey, this rule is desired by a large majority of players. We ask that you respect this.
Minor adjustments
We are also implementing minor adjustments. For example, excessive (earned) wins (except against bots) will be analyzed as a surprise in the future and will therefore occur less frequently due to the random brake.
Winning a league cup will now allow you to participate in the Solar Cup, even if you have qualified for the Galaxy via the league (in which case, however, you can ONLY play the Solar Cup). Until now, it was the other way around, but this was illogical because the Solar Cup is actually “more valuable” than the Galaxy.
We are also making some optimizations to the app and server to make the gameplay even smoother than it already is (availability is currently well over 99.9%).
It’s your game!
As you can see, with these many new features, we are already implementing much of what the majority of you requested in the big survey. Everything else remains untouched, where you did not want any changes. The clan championship will remain as it is, and the weighting of the tactics will not be changed either. As you know, we have special tactical leagues for those managers who prefer a strong paper-scissors-rock-guessing. Not participating in these and then demanding that the tactics guessing also be strengthened in “normal” leagues is, of course, neither sensible nor particularly considerate. After all, we are accommodating strong tactics fans in that the major tournaments are now also regularly held with “fun tactics guessing.” As you can see, we are trying to offer a playing field for all preferences, because Kick it out is and remains your game!
We are looking forward to the update and ask for your patience in advance if there are any minor issues at the beginning due to the many changes. We will take care of everything as quickly as possible.
You have voted, and you have decided on the future of the game!
Of course, some details still need to be discussed, but many important decisions have been clearly determined by the vote.
You can also view the results ‘directly from the Ludetis database’ with audio commentary on YouTube. Here, I summarise the most important results in writing for you to read.
The Titans: Most votes were for ‘okay, but far too expensive’, followed by ‘don’t like them’. → We will therefore first try to find a way to offer Titans at a lower price, e.g. older ones that don’t stay in the team for as long. At a later date, we will ask again whether the Titans should stay or be removed completely.
The limited specialists: By far the most votes were for ‘Good, but better balance in future.’ → We know that the teamplayer crossing specialist was too strong, and have been working on improving the balance since then. Limited specialists should and may be slightly better than existing specialists, but not so strong that they dominate the entire KiO universe.
Clan Championship: There is a narrow majority of 60:52 votes in favour of continuing the current mode with the final tournament. However, 59 votes were also cast for ‘I don’t care.’ This shows that the CM is by no means the most important thing for all players. It may be helpful to keep this in mind more often. → So we are not changing anything about the CM for the time being.
What new features would you like to see? By a considerable margin, most votes were for ‘even more interesting medals’, ‘new, interesting trainer foxes’ and ‘improve own tournaments’. → We will now develop these ideas in detail and will certainly introduce the first new medals into the game in the big autumn update, for example.
Opponents‘ line-ups visible: A large majority of 91:46 votes believe that things are fine as they are → so they will remain that way.
Multiple teams per player: A large majority of 94 votes voted for ‘should be completely banned’. Obviously, the majority feel that multi-accounts are fundamentally unfair, even if they do not violate the rules. → We will change the rules accordingly. However, to be on the safe side, we would like to point out that we will not completely prevent multiple teams from playing on the same Wi-Fi/in the same household for technical reasons. Friends, family, siblings and children are of course still allowed to play.
Feeling comfortable in the community: 94 votes were cast in favour of ‘yes’ as opposed to “no”, with ‘don’t know or sometimes yes, sometimes no’ receiving 62 votes. → This does not result in any direct changes, but we are pleased with the result and will endeavour to make your experience in the game even more enjoyable. We welcome specific suggestions by email to Support.
Clan Championship Medal: As you know, we disabled this medal, along with a few others, without asking because of false incentives. Due to a number of complaints, we have now resubmitted the question in order to legitimise the decision retrospectively, so to speak. This worked, as a majority of 55:48 votes supported our decision – and most (69) didn’t even care → The medal remains disabled.
Hot Summer Cup: With 72:22 votes for ‘good, it was fun’, we can draw a positive conclusion. → We will continue to strive to offer interesting special promotions for holidays and vacations.
In-game poll: With 146:1 votes, we have a very clear statement here. So it was worth the effort to integrate a tamper-proof voting system directly into the game. → We will continue to use it and even expand it so that we can also organise small prediction games, etc. in the future.
Large competitions alternating between tactical and weak tactical: Here we have a clear yes with 68:49! → So we will soon be offering the big Saturday tournaments alternately in the other game modes.
That concludes the big autumn survey – and we have a whole series of tasks ahead of us, some of which we will certainly implement in the big 2026 update. The update is planned for the end of November. We will keep you informed!
Thank you very much for participating in the survey. We value your opinion and respect your wishes – as far as possible, given that there are quite different preferences within our community. No one is excluded, but of course we cannot fulfil all wishes, especially if they are contradictory. But we will do our best!