Archiv der Kategorie: News

The Titans Are Coming!

You requested it in the last survey, and on 24 June, it will happen: players with a strength of 100 to 111 (and not just those with a strength of 100) will appear on the transfer list, as usual in reverse auctions.

These players – the Titans – are, of course, extremely expensive depending on their age. Important: The higher the strength, the rarer the players. Players with a strength of 100 appear three times as often as those with a strength of 111 (the rest are ‘in between’). Please note that Titan players with a strength of 101 or higher receive a salary bonus – they are noticeably more expensive than all other players by intent! It is not without reason that we abolished the medal for extremely high account balances some time ago. Now you have the opportunity to invest your savings wisely – they won’t score any goals in your account!

Keep in mind that a 111 Titan in the team only increases the team strength by 11/11=1 point. Of course, depending on their position/specialisation, such a player can sometimes decide a game, but you will only have a noticeable advantage if you have several Titans with high values.

Also note that you may not find any Titans on the transfer market from time to time because they have all been bought up and no new ones have been generated yet. The generation is done intentionally at random, so you should check the transfer market from time to time.

We will react dynamically to the market situation. If demand is very high, we will instruct the server to generate a few more Titans. In any case, their number is limited. They are guaranteed not to be as common as the 97-99s (Top Platinum) are today. They will – and should – sometimes make the small difference between victory and a draw, but without turning the whole game upside down. Of course, the SSP system remains the most important element.

We hope you enjoy the new Titans!

Translated with DeepL.com (free version)

The new Clan Championship Final tournament

The new tournament will decide the Clan Championship, with the winning team receiving 5000 clan ranking points and thus securing the CM title. Here are the details we have decided on after careful consideration:

  • The tournament will start at 10 p.m. CEST and replace the last Clan Cup on Saturday.
  • The tournament format is knockout with rematches and 32 participants, i.e. 5 rounds or 10 games.
  • All clans in the top 10 of the clan ranking are eligible to participate (those who do not make an effort during the week will be excluded).
  • A maximum of three teams per clan may participate (a total of 30, so no clan has an advantage solely due to its size).
  • Only teams with at least clanscore 100 are eligible to participate.
  • Before the first round, opponents are sorted according to clanscores, i.e. the team with the most points plays against the team with the fewest points, and so on (so that it matters whether you have earned 100 or 300 ranking points during the season). The team with fewer points has home advantage in the first leg.

We will run the CM in this mode for a few seasons and are looking forward to your feedback. Is the CM more exciting and varied, but still challenging? Or can underdogs constantly win the CM? Is the CMC still necessary when there is a grand final tournament in which every committed clan has a chance?

We are sure that the new tournament will be an exciting conclusion to each season. With the right quality and a little luck, one of three teams will shoot their clan to the championship. Who will be the first to do so? We are very excited and wish you lots of fun and success!

Player Survey 2025: The Results

The big KiO survey 2025 is over! Here are YOUR results, YOUR wishes, which we will implement in the coming months.

First of all, we can’t do everything at once, so we’ll be spreading the changes you voted for over the next few months. It may also seem arbitrary to set the boundary between ‘we won’t do’ and ‘we will do’ at 2.5 stars (for this time). But: It was not to be expected that any suggestion would receive the maximum of 5 stars (or even 4) from all managers or the minimum of 1. Opinions, wishes and playing styles are too different for that. That’s why we endeavour to do justice to your wishes, but not everything is possible. Not now. Of course there will be another survey like this next year.

The most important and most urgent changes are far-reaching changes to the clan championship. That’s why I’m mentioning the average ratings related to it first:

Clan Championship is perfect as it is: 2.26 stars. We interpret this as ‘NO, there is room for improvement’.

Introduce a clan size limit of 10: 2.80 stars. We interpret this as ‘YES, clans should not win CM based on size alone.’ BUT we do not want to force any clan to kick out members who are good friends. Therefore, we will consider the desired limitation ‘only’ in the new CM mode, but won’t introduce a ‚hard‘ limit. For now.

Only Super Clan Cups should count for the Clan Championship: 1.96 stars. That’s a clear NO from you.

Clan Championship with new Saturday tournament with max. 3 teams per clan: 2.73 stars. We’ll take that as a ‘YES, let’s give it a try’. In other words, it’s not a proposal that’s enthusiastically received by everyone. But there is enough approval to give it a try – we say this quite explicitly with this caveat: we’ll try it out and if there is only negative feedback after a few weeks, we’ll have to think again. On the other hand, we are confident that a big, exciting Saturday tournament at the end would be a real improvement. We are therefore introducing such a tournament, namely the Clan Champion Finals Tournament, in which some representatives of the best clans of the season compete for the title every Saturday evening. We’ve been discussing the details for a while now, as a positive vote in favour of this option has emerged, but we’re not quite through with it yet. That’s why we’ll be presenting the exact plan in a separate news item shortly. The first new finals tournament will take place on 7 June, which means that the Clan Championship in season 761 will be the last one to be decided in the old way.

Clan Championship should be abolished: 2.38 stars. We interpret this rating as an urgent order to change something, and I don’t think anyone is surprised about that. On the other hand, there are certainly enough managers who will get involved with the new mode and hopefully find it exciting. That’s why we won’t be abolishing the CM at this point in time.

Now to the other topics:

More strong limited specialists: 2.60 stars. Starting in June, we will be bringing out a new limited edition specialist every month, preferably one that is at least as good as the existing ones. The June specialist is an international playmaker, i.e. a playmaker who simultaneously receives +1 strength for every other nationality in the line-up (i.e. a maximum of +10). We are curious to see what you make of this concept.

Rock-paper-scissors system remains the biggest influence: 3.78 stars. This means that there is obviously no majority in favour of weakening the RPS system. Once again, I would like to take this opportunity to point out that only the very strong rock-paper-scissors system is responsible for the fact that you sometimes lose to a team that unexpectedly changes tactics, and that this is the only reason why undetectable tendency manipulation by secretly agreeing on tactics is possible. You voted in favour of the strong RPS anyway, so let’s keep it that way – along with the unavoidable disadvantages. However, we are endeavouring to make strength differences important again in the medium term (see below) – perhaps there will then be a majority in favour of a weaker RPS somewhat later.

More nation specials, e.g. Brazil: 2.29 stars. It seems that there are enough nation specials at the moment. We will not add any new ones for the time being in line with this vote.

New nation ranking each season: 2.94 stars. You seem to like this idea, so we will implement it in an upcoming update. We ask for your patience.

Opponent line-up visible in the match report?: 3.74 stars. We’re actually a little surprised that this suggestion has received such a high rating, but it’s actually overdue. After all, the opponent’s line-up should not be a ‘trade secret’ when 70000 fans in the stadium see it, and above all: when unfair self-deprecation can be disguised by secrecy. It may be that inexperienced managers can learn something from a strong line-up. But they would still have to buy the necessary strong players before they can simply copy them. Therefore: Yes, we will make line-ups visible in an upcoming update.

Strong players must be rarer so that differences in strength become more important: 3.00 stars. We will take this clear vote together with the next point:

Introduce very rare players with base strength above 100: 3.00 stars. This proposal is also a mandate from you to us. We will therefore be introducing a new player category this summer – the ‘Titans’ – who will initially be available via the transfer list with a maximum strength of 105. Naturally at correspondingly exorbitant salaries and prices with reverse auctions, so that you will be faced with the exciting question: to buy or not to buy? It is, of course, not the intention that all top teams will immediately send 11 or even more 105s onto the pitch. It is INTENTIONAL that these players are rare, expensive and difficult to get. More detailed information on this will be provided shortly, as this innovation (after the changed Clan Championship) will be the first that we tackle.

We are delighted that so many of you took part in our survey, submitting well over 200 response forms and using the opportunity to help shape the future direction of our game. Of course, not everyone will be happy with every measure we take. But you can see that we are really endeavouring to involve you more than many other game providers. You are still very welcome to submit suggestions (including detailed suggestions for the implementation of the planned innovations), because Kick it out is YOUR game. We want as many people as possible to enjoy it, and now the path to this goal has been mapped out and the ball is in our court. With this in mind: Thank you for taking part in our survey and …

see you on the pitch!

Your Crazy Programmer from Ludetis

Kick it out! turns 15

On 21 May, our game will be 15 years old (release date of version 1.0)! Of course we’re celebrating with a great update and specials. And – don’t worry – you don’t have to give us anything, YOU get the presents!

The celebrations will start on Monday the 19th with the BIRTHDAY CUP, which will be held every half hour during the day. You will receive a gift for taking part and, as the winner and runner-up, two and one gift respectively!

On the birthday itself, you can search your club grounds for gift transporters and collect their loads (max. 11).

And just in time for the birthday, there will also be an update with no fewer than five new medals. We’re not revealing all of them yet, but it’s all about heads, hammers and goals …! We’re also already promising even more new medals in the big autumn update, as we know that many players love to hunt for medals.

In this context, however, we have identified several medals that provide false (unrealistic or even potentially unfair) incentives. We will therefore deactivate these. Mind you, this does NOT mean that these medals will be taken away from you – they will of course remain in your inventory! It’s just that they can no longer be earned again and, to be fair, will no longer count towards the platinum medals toplist. We’re sure that the majority of players will welcome the fact that they no longer have to do nonsense things like voluntarily relegate(!) in order to collect a medal, but can instead do what’s fun: play and win!

We can also announce that we will be changing the rules of the Clan Championship on 1 June in line with your responses to our ongoing survey: There will be a size limit for clans as well as a grand final tournament, so that the clan championship will be more exciting and interesting again. The details are still being worked out. The other exciting suggestions, which you have voted for quite positively in the survey so far, will be included in the autumn update. As you can see, even after 15 years, the KiO story is far from over!

Thank you for playing – and here’s to the next 15 years!

Your crazy programmers from Ludetis

Participate in the new great player survey 2025!

Like last year, we again launc a large player survey with 11 suggestions for the future of the game. Those suggestions come from us and from discussions with you, the players. The survey is open until may, 25th. Expect according changes to the clan championshop on june 1st.

The survey is closed now. Read about the results here.

Announcing the new Easter Special

From Easter Saturday to Easter Monday there is a completely new Easter special for you! Just keep an eye out for egg transporters on your club grounds (3D main view of the game):

These occasionally drive through your team’s area between the cars and buses, they are just naturally rarer. Sometimes you’ll have to wait a short while for one to appear. If you tap an egg transporter, it will disappear and you will receive an Easter egg. As usual, you can exchange 11 Easter eggs for a valuable item. There are only eggs in one colour every day, and you won’t get more than 11 per day, even if you collect more cars. This means that each team has an equal chance of winning up to one valuable item on each of the three days and nobody is forced to spend the whole day on their mobile phone. Please note that you need the latest version 2025.4.2. It’s best to always let the game update automatically!

In addition, a new donation campaign will begin on Maundy Thursday, this time in favour of Kindernothilfe. As always, Ludetis will donate money in your name depending on the number of items donated: 10,000 items: EUR 100 donation, 100,000 items: EUR 250.

We wish you a peaceful and relaxing Easter!

New in April: The Universal Hammer

No, it’s not an April Fool’s joke: from 1 April, the Season Pack will give you a Specialist Training item which can turn a „Normalo“ player into the new limited Universal Hammer specialist (shortcut: UH).

This specialist actually has two specialisations: firstly, he is a hammer, so he can take long shots in defensive tactics (4231/541/352/343). Secondly, he is a universalist, which means that he can be used without any deductions on any field position (except goalkeeper).

Universal Hammers, like the other Hammer specialists, are only available as a CB and DM. This means that you can only turn normal players with these two positions into universal hammers. But you can then setup these players as wing backs, offensive midfielders or attackers without strength penalty. And they can take long shots from anywhere on the pitch. However, they are slightly less likely to do that than ‘normal’ hammers, otherwise they would be far too strong.

We will, of course, keep an eye on the new universal hammers and look forward to hearing your opinion. If the UH proves a success, we will bring out other universal specialists in the future. Try out the new players – in different positions, in different tactics! Please note that limited specialists are only available through the corresponding limited Specialist Training in the season pack and through scout discoveries! It is our intention that these players are rare!

We hope you enjoy playing with the new player!

Kick it out! jetzt auch unter Windows

Mit Google Play Games könnt ihr unseren Fußballmanager jetzt auch auf PCs unter Windows spielen. Natürlich könnt ihr euch in euer vorhandenes Team einloggen. KiO läuft auf dem PC immer im Tablet-Modus (also Querformat). Das Spiel läuft grundsätzlich uneingeschränkt, ihr müsst jedoch die allgemeinen Hinweise zu Google Play Games beachten (euer PC darf nicht zu alt sein), außerdem konnten wir noch nicht alles ausführlich testen und freuen uns natürlich über Feedback.

Limited Specialist: Supporter

In January and February, there is a new limited specialist: the Supporter.

Supporters give all other players in their team section (defence, midfield, attack) +4 strength each. Supporters are available for all positions except goalkeeper.

Example: in a 4-4-2, a DM Supporter gives the other three midfielders (regular, special or boosted) +4 each (for a total strength bonus of +12). In a 5-4-1, two CB/WB Supporters give the remaining three defenders +8 each (for a total of +24).

Note that Supporters do not count towards the specialist rating because their ability only affects the strengths, similar to superstitious players.

There are three ways to get limited specialists: from the transfer market at strength 100 (several are randomly generated each day), with scout discovery after a search for the specialisation, or with the corresponding limited specialist training from the season pack in January and February.

Please note that limited specialists cannot be created with player contracts, the academy, in newly created teams, or with normal or non-limited specialist training.

We hope you enjoy trying out the new limited specialist! Feel free to send us your feedback or suggestions for further limited specialists. The Supporter was also a suggestion from the community!

There will be a new limited-edition specialist from 1 March. To avoid any confusion: this will not be the ‘Teamplayer’, who unfortunately can already be found accidentally in the search window (we will remove this selection in the next update).

Changes due to your feedback

As you know, all of our changes to the game are based on your requests, but always on a test basis as well. After the mostly positive feedback on the changes to the Clan Championship, for example, we will make some minor adjustments on 1 December to make the gaming experience more enjoyable for even more players. Specifically, this means that

Hourly Clan Cups will also be held again in the morning.

Of course, this means that we have to reduce the number of points for the winners and runners-up in the Clan Cups again, to 6/3 points. Why 6/3 of all things? First of all, only an even number comes into question for the winner, so that we don’t have to deal with half points for the runners-up. Furthermore, I think it is easy to see that the points from the Clan Cups still have (too) much importance, and thus large clans continue to have an excessive advantage, which frustrates others because, statistically, they win a large number of CCs due to their numerical superiority. That’s why 8/4 points were out of the question.

The second change concerns the seasonal pack. When we added the limited specialist (and the associated specialist training), we removed the normal specialist training, firstly because of the constant overall value and secondly to avoid confusion. We will now bring back the normal specialist training on 1.12.

EDIT: We also prevent multiple teams in the same household (same IP/router address) from joining important tournaments (the great saturday and clan cups) as we already did for leagues and player transfers. Also we are going to improve the Finisher limited specialists a bit and introduce home and away matches in the Super Clan Cups.

We are sure that these small adjustments are in the interest of the vast majority. We believe that it is a good idea to pull together in a gaming community like ours as well. Therefore, we invite ALL players to continue to help develop the game. With objective suggestions, kindly expressed wishes, and fair cooperation. I have to be so blunt about this, although it should be self-evident, because unfortunately there are players who only see their own advantage, but who do not succeed in taking our perspective, who look at the WHOLE game. And that means that we want to please as many people as possible in order to continue to enjoy our traditional, successful game, which has been declared dead time and again, in the future. Thank you and best regards!

PS: Don’t forget to get your advent calendar in the shop! This time there are some different items behind the doors! Have fun opening them!