We are proud to present the new features of the big update that will be released at the end of October. As always, the changes are based on your suggestions and requests. Here we go!
- Clan Championship: To prevent the Clan Championship from being decided too early in the season and thus becoming boring due to the massive participation of large clans in most Clan Cups, we are reducing the number of points for winners and finalists to 10/5. In addition, three Clan Cups will be held daily as Super Clan Cups, in which only one team per clan may participate (‘one-for-all rule’ as in the Clan Master Cup) with 30/15 points reward. In addition, the unpopular clan duels in the lounge will be abolished. We hope that this will make the CM more exciting again, which should ultimately be in everyone’s interest. If not, we will make some adjustments.
- Ü32 Cup: Similar to the U21 Cup, there will be an ‘Old Boys Cup’ for players aged 32 and over several times a day. Similar to the U21 Cup, up to 5 younger players may be fielded. There will also be a new medal for the winners of the new O32 Cup (which, appropriately, has a beard). The O32 Cup is called the Ü32 Cup in German. Since not many clubs will have a suitable team at first, the tournament will initially only take place a few times a day, with the option of more frequent dates over time.
- Limited specialists: We will regularly introduce new specialists, but they will only be available for a limited time (hence ‘limited’). The first one is the Finisher, who only exists as attacker and has a significantly increased shot power compared to normal strikers.
- Important: The Finisher doesn’t shoot on goal more often than other strikers, only better. This means that he is only useful in offensive tactics (442/433/424) in which shots on goal are frequent. However, he counts towards the special rating regardless of the tactics set. You can setup as many finishers as you like, but a maximum of four (in 424) makes sense.
- Important: The limited specialist is only available as an expensive strength 100 player on the transfer list (for teams with a lot of money), via scout discoveries (for teams with less money) and a special specialist training that will only be available in the November/December season pack (pay-to-win). The game otherwise does not generate finishers, not even with normal or selective specialist training and not otherwise in the academy. The limited specialists are deliberately very rare and not available in any number desired. At the beginning of January, another limited specialist will appear and the Finisher will no longer appear for the time being (but existing Finisher specialist training items will of course remain). By the way, you are welcome to send suggestions for interesting specialists to the support team!
- Angry fans: Sometimes, frustrated clubs sell their squad in the middle of the season. While this is understandable to some extent, it is completely unrealistic and can clearly distort the competition. We have come up with the ‘angry fans’ as a realistic consequence. They appear when you lose a game in the first division with a strength of less than 90 starting from level 30. As long as you have angry fans, spectator interest is significantly reduced, i.e. significantly fewer spectators come to the stadium (with unchanged ticket prices). The angry fans will disappear on their own after 30 days, or you can sacrifice a fan club to get rid of them. You can only have one group of angry fans at a time. The angry fans are not a penalty. They are a reminder that, as a sportsman and manager, you should never act against your own club (and the fans) or against general fair play rules, no matter how frustrated you may be.
- National Specials: The platinum medal for winning national specials will now require only 250 instead of 1000 tournament victories. However, it should be noted that long-term motivation is definitely useful, because if everyone had all the new medals after just a few weeks, it would be boring again right away.
- Campaigns: The benefits of the campaigns that can be purchased for K$ (book tour, Tiktok, etc.) are each doubled. We actually wanted to introduce two new campaigns, but we’ll wait and see at what price they are interesting enough. Although the luxury campaigns are intentionally very expensive, enough teams have that much dough. Try it out, because the high account balance alone is of no use.
- Cosmetic fixes: We have improved many small things, e.g. tapping the Weak SSP icon now displays a suitable text, the trophies are sorted more meaningfully in the team display, and the chat window has been revised. There are also technical updates in the background that Google regularly enforces and cause work that you don’t even notice.
We are sure that you will love the big 2025 update and hope you have fun. See you on the fields!
Your crazy programmer